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kdeartwork  4.3.2
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AASaverThe main class for the Asciiquarium screensaver
AASaverInterface
RiscOS::AboveButton
AirBubbleClass to represent an AirBubble
argtype
RiscOS::Button
CDE::CdeButton
CDE::CdeClient
CDE::CdeClientFactory
CdeConfig
ClockPainter
RiscOS::CloseButton
ConfigWidget
OpenLook::DecorationFactory
DemoWindow
Emitter
EulerOdeSolverODE solver for the Euler equations
EuphoriaWidget
RiscOS::Factory
FishSpriteSpecial subclass that represents a fish
flux
FluxWidget
Fountain
FrameRepresents a single frame of a sprite's animation
Glow::GlowButton
Glow::GlowButtonFactory
Glow::GlowClient
Glow::GlowClientConfig
Glow::GlowClientGlobals
GlowConfigDialog
Glow::GlowTheme
Gravity
RiscOS::HelpButton
IceWM::IceWMButton
IceWM::IceWMClient
IceWMConfig
RiscOS::IconifyButton
KBannerSaver
KBannerSaverInterface
KBannerSetup
KBlobSaver
KBlobSaverInterface
KBlobSetup
KBlobSaver::KBSAlg
KClockSaver
KClockSaverInterface
KClockSetup
KEuphoriaSaverInterface
KEuphoriaScreenSaver
KEuphoriaSetup
KFireSaver
KFireSaverInterface
KFireSaverKSS
KFireSaverSetupKDB
KFluxSaverInterface
KFluxScreenSaver
KFluxSetup
KFountainSaver
KFountainSaverInterface
KFountainSetup
KGravitySaver
KGravitySaverInterface
KGravitySetup
kLinesSaver
kLinesSaverInterface
kLinesSetup
KLorenzSaver
KLorenzSaverInterface
KLorenzSetup
KPartSaver
KPartSaverInterface
KPendulumSaverMain class of the KPendulum screen saver
KPendulumSaverInterface
KPendulumSetupKPendulum screen saver setup dialog
kPolygonSaver
KPolygonSaverInterface
kPolygonSetup
KPreviewWidget
KRotationSaverMain class of the KRotation screen saver
KRotationSaverInterface
KRotationSetupKRotation screen saver setup dialog
KScienceData
KScienceSaver
KScienceSaverInterface
KScienceSetup
kScreenSaver
kSlideShowSaver
KSlideShowSaverInterface
kSlideShowSetup
KSolarWindsSaverInterface
kSpaceSaver
kSpaceSetup
kSwarmSaver
kSwarmSetup
KSWindsScreenSaver
KSWindsSetup
kVmSaver
kVmSaverInterface
kVmSetup
KWaveSaver
KWaveSaverInterface
KWaveSetup
KXSBoolItem
KXSCheckBoxControl
KXSConfigDialog
KXSConfigItem
KXSDoubleRangeControl
KXSDoubleRangeItem
KXSDropListControl
KXSFileControl
KXSLineEditControl
KXSRangeControl
KXSRangeItem
KXSSelectItem
KXSStringItem
KXSXml
KXSXmlHandler
Lines
Lines::Ln
LockStruct_s
RiscOS::LowerButton
m_state
RiscOS::Manager
Matrix3D
RiscOS::MaximiseButton
KPartSaver::Medium
ModeInfo_s
ModeSpecOpt
MovingSpriteMoving sprite, will be killed when it moves off of the screen
kSlideShowSaver::mScreenGeo
KStep::NextButton
KStep::NextClient
KStep::NextClientFactory
OpenLook::OpenLook
OptionStruct
RiscOS::Palette
particle
Particle
Gravity::particles
Fountain::particles
PendulumGLWidgetGL widget class for the KPendulum screen saver
PendulumOdeSolverODE solver for the Pendulum equations
perscreen
PhaseStyle
PhaseStyleConfig
PhaseStylePlugin
Screen::PixelRepresents a logical character on the Screen
Glow::PixmapCache
RandomMovingSpriteWill spawn a random sprite when killed, otherwise behaves just like MovingSprite
RkOdeSolver< T, D >Solver class to integrate a first-order ordinary differential equation (ODE) by means of a 6
RotationGLWidgetGL widget class for the KRotation screen saver
rsVec
RunInfo
SaverConfig
ScreenThis is the main display class of Asciiquarium
SeaweedSpecial class to represent seaweed
SlideShowCfg
SplatSprite that represents a blood "splat" in the water
SpriteThis class represents a on-screen character of some sort
SsPreviewAreaReimplementation of QWidget emitting a signal if resized
RiscOS::Static
KDE1::StdClient
KDE1::StdFactory
KDE1::StdToolClient
RiscOS::StickyButton
swarmstruct
SWindsWidget
Symbol
System::SystemButton
System::SystemClient
System::SystemDecoFactory
TeethSpriteInvisible sprite which are created on a shark's teeth, to handle collisions with fish, creating splats and kill()'ing the fish
IceWM::ThemeHandler
KDE1::ThreeButtonButton
TurningParticle
tvm_pool
tvm_process
vm_random_data
vm_random_poly_info
Wave
wind
WindowInfo
wisp
Word
Writer
ZKeyUtility type used to faciliate sorting of the Sprite list in order to implement the Painter's Algorithm when painting the back buffer