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freedink-data  1.08.20080920
S4-SIGN1.c
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00001 void main( void )
00002 {
00003 }
00004 
00005 void talk( void )
00006 {
00007  if (&story < 10)
00008  {
00009   say("`%To Windemere Village      Note:  Bridge Out", &current_sprite);
00010   return;
00011  }
00012  say("`%To Windemere Village", &current_sprite);
00013 }