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freedink-data  1.08.20080920
S3-SIGN1.c
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00001 void main( void )
00002 {
00003 }
00004 void hit( void )
00005 {
00006  say("'Sign' me up.. for DESTRUCTION! Haw haw!", 1);
00007 }
00008 
00009 void talk( void )
00010 {
00011 if (&story < 8)
00012   {
00013  say("`%KernSin is closed until preparation is complete.", &current_sprite);
00014  wait(1000);
00015  say("Huh?  What on earth can they be preparing?", 1);
00016   return;
00017   }
00018 if (&story > 7)
00019   {
00020  say("`%KernSin city limits.  Please enter our lovely town!", &current_sprite);
00021   }
00022 }