Back to index

freedink-data  1.08.20080920
S1-H1-4.c
Go to the documentation of this file.
00001 
00002 void main(void)
00003 {
00004 if(&story > 3)
00005 {
00006  int &who = sp(22);
00007  int &who2 = sp(23);
00008  int &who3 = sp(24);
00009  int &who4 = sp(20);
00010  int &who5 = sp(21);
00011  sp_active(&who,0);
00012  sp_active(&who2,0);
00013  sp_active(&who3,0);
00014  sp_active(&who4,0);
00015  sp_active(&who5,0);
00016  sp_active(&current_sprite,0);
00017  draw_hard_map();
00018 }
00019 }
00020 
00021 void talk(void)
00022 {
00023  if (&story >= 3)
00024  {
00025  say("It'll catch fire soon.", 1);
00026  return;
00027  }
00028 say("I'm not hungry right now..", 1);
00029 }
00030 
00031 void hit(void)
00032 {
00033  if (&story >= 3)
00034  {
00035  say("Ahh, I can't save it.", 1);
00036  return;
00037  }
00038 say("Why must I attack furniture?", 1);
00039 }
00040 
00041 void push( void )
00042 {
00043 wait(500);
00044 
00045  if (&story >= 3)
00046  {
00047  say("It's too big too move!", 1);
00048  return;
00049  }
00050 say("This table must be bolted to the ground.", 1);
00051 
00052 
00053 }
00054 
00055 
00056