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freedink-data  1.08.20080920
S1-BOAT.c
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00001 void main( void )
00002 {
00003  if(&boat == 1)
00004  {
00005   sp_active(&current_sprite, 0);
00006   return;
00007  }
00008  &boat = 1;
00009  playsound(35, 22050, 0, 0, 0);
00010  sp_speed(&current_sprite, 1);
00011  move_stop(&current_sprite, 3, 750, 1);
00012  sp_active(&current_sprite, 0);
00013 }