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freedink-data  1.08.20080920
POSTER.c
Go to the documentation of this file.
00001 void main( void )
00002 {
00003 
00004 }
00005 void talk( void)
00006 {
00007 freeze(1);
00008 if (&story < 8)
00009   {
00010   say_stop("`%The King's News, issue 43.", &current_sprite);
00011   wait(300);
00012   say_stop("`%A young man by the name of Milder Flatstomp has won the King's", &current_sprite);
00013   wait(300);
00014   say_stop("`%jousting tournament.", &current_sprite);
00015   wait(300);
00016   say_stop("What?!  Whatever!", &current_sprite);
00017 
00018    unfreeze(1);
00019     return;
00020    }
00021 
00022 if (&story == 8)
00023   {
00024   say_stop("`%The King's News, issue 44.", &current_sprite);
00025   wait(300);
00026   say_stop("`%Milder Flatstomp is knighted by King Daniel for his part in uncovering", &current_sprite);
00027   wait(300);
00028   say_stop("`%a Cast plot!", &current_sprite);
00029   wait(300);
00030   say_stop("`%Also in the news:  A pig farmer named Dink Smallwood found a lost Terris girl.", &current_sprite);
00031   wait(300);
00032   say_stop("Pig farmer!? What a crock.  At least I'm on there though.", &current_sprite);
00033   wait(300);
00034   say_stop("`% Also:  The town of Kernsin is having a festival, all invited.", &current_sprite);
00035 
00036 unfreeze(1);
00037    return;
00038 
00039    }
00040 
00041 if (&story == 9)
00042   {
00043   say_stop("`%The King's News, issue 45.", &current_sprite);
00044   wait(300);
00045   say_stop("`%The famous Knight Milder Flatstomp has wed!", &current_sprite);
00046   wait(300);
00047   say_stop("Flatstomp got married?  Wow, small world.", &current_sprite);
00048   wait(300);
00049   say_stop("`%King Daniel wishes Milder and Lyna (the lucky maiden) well.", &current_sprite);
00050   wait(300);
00051   say_stop("LYNA? NOOO!!!", &current_sprite);
00052   wait(300);
00053   say_stop("`% Also:  The town of KernSin is having a parade today.", &current_sprite);
00054    unfreeze(1);
00055    return;
00056    }
00057 
00058 if (&story == 10)
00059   {
00060   say_stop("`%The King's News, issue 46.", &current_sprite);
00061   wait(300);
00062   say_stop("`%Dink Smallwood saves KernSin and foils the Cast!", &current_sprite);
00063   wait(300);
00064   say_stop("Yeah!!!!!", &current_sprite);
00065   wait(300);
00066   say_stop("`%Also in the news:  Windemere Village experiences a famine.", &current_sprite);
00067   wait(300);
00068    unfreeze(1);
00069    return;
00070    }
00071 
00072 
00073 if (&story == 11)
00074   {
00075   say_stop("`%The King's News, issue 47.", &current_sprite);
00076   wait(300);
00077   say_stop("`%The Knight Milder Flatstomp ventures into The Darklands - hunting the Cast.", &current_sprite);
00078   wait(300);
00079   say_stop("Big freakin' deal.", &current_sprite);
00080   wait(300);
00081   say_stop("`% Also:  Hero Smallwood saves Windemere Village from famine!  He reportly", &current_sprite);
00082   wait(300);
00083   say_stop("`%taught them proper agricultural procedure he learned pig farming in Stonebrook.", &current_sprite);
00084   wait(300);
00085   say_stop("Arg! Oh well, close enough.", &current_sprite);
00086    unfreeze(1);
00087    return;
00088    }
00089 
00090 if (&story == 12)
00091   {
00092   say_stop("`%The King's News, issue 48.", &current_sprite);
00093   wait(300);
00094   say_stop("`%Sir Flatstomp is declared missing in the Darklands!", &current_sprite);
00095   wait(300);
00096   say_stop("`%'Tis a sad day for our country' - King Daniel", &current_sprite);
00097   wait(300);
00098   say_stop("Wow.. Poor Milder...he really wasn't such a bad guy.", &current_sprite);
00099    unfreeze(1);
00100    return;
00101    }
00102 
00103 if (&story == 13)
00104   {
00105   say_stop("`%The King's News, issue 48.", &current_sprite);
00106   wait(300);
00107   say_stop("`%Sir Flatstomp is declared missing in the Darklands!", &current_sprite);
00108   wait(300);
00109   say_stop("`%'Tis a sad day for our country' - King Daniel", &current_sprite);
00110   wait(300);
00111   say_stop("Wow.. Poor Milder...he really wasn't such a bad guy.", &current_sprite);
00112    unfreeze(1);
00113    return;
00114    }
00115 
00116 if (&story == 14)
00117   {
00118   say_stop("`%The King's News, issue 49.", &current_sprite);
00119   wait(300);
00120   say_stop("`%King Daniel sends Dink Smallwood to rescue Sir Milder!", &current_sprite);
00121   wait(300);
00122   say_stop("`%'Smallwood is brave, I'll give him that.' - King Daniel", &current_sprite);
00123    unfreeze(1);
00124    return;
00125    }
00126 
00127 
00128 if (&story == 15)
00129   {
00130   say_stop("`%The King's News, issue 50.", &current_sprite);
00131   wait(300);
00132   say_stop("`%Smallwood has returned from the Darklands!", &current_sprite);
00133   wait(300);
00134   say_stop("`%'I can't wait until get gets to the castle!' - King Daniel", &current_sprite);
00135    unfreeze(1);
00136    return;
00137    }
00138 
00139 if (&story == 16)
00140   {
00141   say_stop("`%The King's News, issue 51.", &current_sprite);
00142   wait(300);
00143   say_stop("`%Smallwood for King!  Read all about it!", &current_sprite);
00144   wait(300);
00145   say_stop("`%'You've won the game, please don't take my throne too!' - King Daniel", &current_sprite);
00146    unfreeze(1);
00147    return;
00148    }
00149 
00150 
00151   say_stop("`%The King's News, issue 76.", &current_sprite);
00152   wait(300);
00153   say_stop("`%No news to report.", &current_sprite);
00154 unfreeze(1);
00155 
00156 
00157 }
00158