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freedink-data  1.08.20080920
Functions
LGOLD.c File Reference

Go to the source code of this file.

Functions

void main ()
void touch (void)

Function Documentation

void main ( void  )

Definition at line 3 of file LGOLD.c.

{
        sp_pseq(&current_sprite, 178);
        sp_frame(&current_sprite, 4); //so the seq will start
    //    sp_brain(&current_sprite, 6);
        sp_touch_damage(&current_sprite, -1);
        sp_nohit(&current_sprite, 1);

//create shiny thingie
&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);
&save_y += random(5,1);
int &startframe = random(5,1);
int &spark = create_sprite(&save_x, &save_y, 15, 165, 1);
sp_seq(&spark, 165);
sp_nohit(&spark, 1);
sp_frame(&spark, &startframe);
sp_brain_parm(&spark, &current_sprite);

}
void touch ( void  )

Definition at line 24 of file LGOLD.c.

{
int &mcrap = random(25,50);
&gold += &mcrap;
say("I found &mcrap gold.",1);
sp_brain_parm(&current_sprite, 10);
sp_brain(&current_sprite, 12);
sp_touch_damage(&current_sprite, 0);
sp_timing(&current_sprite, 0);

  //kill this item so it doesn't show up again for this player
  int &hold = sp_editor_num(&current_sprite);
  if (&hold != 0)
  editor_type(&hold, 1); 

}

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