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freedink-data  1.08.20080920
EN-PBON.c
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00001 //Bonca..medium strength
00002 
00003 void main( void )
00004 {
00005 int &mcounter;
00006 screenlock(1);
00007 sp_brain(&current_sprite, 9);
00008 sp_speed(&current_sprite, 1);
00009 sp_nohit(&current_sprite, 0);
00010 sp_distance(&current_sprite, 50);
00011 sp_timing(&current_sprite, 0);
00012 sp_exp(&current_sprite, 25);
00013 sp_base_walk(&current_sprite, 610);
00014 sp_base_death(&current_sprite, 550);
00015 sp_base_attack(&current_sprite, 620);
00016 sp_defense(&current_sprite, 3);
00017 sp_strength(&current_sprite, 8);
00018 sp_touch_damage(&current_sprite, 5);
00019 sp_hitpoints(&current_sprite, 30);
00020 preload_seq(611);
00021 preload_seq(613);
00022 preload_seq(617);
00023 preload_seq(619);
00024 preload_seq(621);
00025 preload_seq(623);
00026 preload_seq(627);
00027 preload_seq(629);
00028 
00029 
00030 preload_seq(542);
00031 preload_seq(544);
00032 preload_seq(546);
00033 preload_seq(548);
00034 
00035 }
00036 
00037 
00038 void hit( void )
00039 {
00040 playsound(29, 22050,0,&current_sprite, 0);
00041 
00042 sp_target(&current_sprite, &enemy_sprite);
00043 //lock on to the guy who just hit us
00044 //playsound
00045 
00046 }
00047 
00048 void die( void )
00049 {
00050 if (get_sprite_with_this_brain(9, &current_sprite) == 0)
00051  {
00052   //no more brain 9 monsters here, lets unlock the screen
00053 
00054   screenlock(0);
00055   playsound(43, 22050,0,0,0);
00056 
00057  }
00058 
00059   int &hold = sp_editor_num(&current_sprite);
00060   if (&hold != 0)
00061   editor_type(&hold, 6); 
00062 
00063 &save_x = sp_x(&current_sprite, -1);
00064 &save_y = sp_y(&current_sprite, -1);
00065 external("emake","medium");
00066 }
00067 
00068 void attack( void )
00069 {
00070 playsound(31, 22050,0,&current_sprite, 0);
00071 &mcounter = random(4000,0);
00072 sp_attack_wait(&current_sprite, &mcounter);
00073 }
00074 
00075