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freedink-data  1.08.20080920
DAM-BOM2.c
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00001 void main(void )
00002 {
00003 int &mycrap = create_sprite(&save_x, &save_y, 0, 161, 1);
00004 sp_script(&mycrap, "dam-bomn");
00005 sp_range(&mycrap, 30);
00006 sp_brain(&mycrap, 17);
00007 playsound(6, 22050, 0,0,0);
00008 sp_seq(&mycrap, 161);
00009 //sp_touch_damage(&mycrap, 10);
00010 sp_strength(&mycrap, 25);
00011  }
00012