Back to index

freedink-data  1.08.20080920
Functions
CH1-SP.c File Reference

Go to the source code of this file.

Functions

void main (void)
void hit (void)

Function Documentation

void hit ( void  )

Definition at line 11 of file CH1-SP.c.

 {
  //play noise
  int &hold = sp_editor_num(&current_sprite);

  if (&hold != 0)
    {
     //this was placed by the editor, lets make the chest stay open
     editor_type(&hold, 4); 
     editor_seq(&hold, 175);
     editor_frame(&hold, 4);
     //type means show this seq/frame combo as background in the future
    }
  &save_x = sp_x(&current_sprite, -1);
  &save_y = sp_y(&current_sprite, -1);
  external("make", "rpotion");

  sp_seq(&current_sprite, 175);
 sp_script(&current_sprite, "");
  sp_notouch(&current_sprite, 1);
  sp_nohit(&current_sprite, 1);
 sp_script(&current_sprite, "");
 kill_this_task();
 }
void main ( void  )

Definition at line 3 of file CH1-SP.c.

{
preload_seq(175);
preload_seq(56);
sp_brain(&current_sprite, 0);
sp_hitpoints(&current_sprite, 0);
}

Here is the call graph for this function: