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extremetuxracer  0.5beta
hier.h
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00001 /* 
00002  * PPRacer 
00003  * Copyright (C) 2004-2005 Volker Stroebel <volker@planetpenguin.de>
00004  *
00005  * Copyright (C) 1999-2001 Jasmin F. Patry
00006  * 
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  * 
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  * 
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00020  */
00021 
00022 #ifndef _HIER_H_
00023 #define _HIER_H_
00024 
00025 #include "pp_types.h"
00026 
00027 #include "ppgltk/alg/poly.h"
00028 
00029 
00030 #define MIN_SPHERE_DIVISIONS 3
00031 #define MAX_SPHERE_DIVISIONS 16
00032 
00033 extern int get_scene_node( const char *node_name, scene_node_t **node );
00034 
00035 extern char* reset_scene_node(char *node);
00036 extern char* rotate_scene_node(const char *node, char axis, double angle);
00037 extern char* translate_scene_node(const char *node, pp::Vec3d trans);
00038 extern char* scale_scene_node(const char *node, pp::Vec3d origin, double factor[3]);
00039 extern char* transform_scene_node(char *node, pp::Matrix mat, pp::Matrix invMat);
00040 
00041 extern char* set_scene_node_material(const char *node, const char *mat);
00042 extern char* create_material(const char *mat, pp::Color d, pp::Color s, double s_exp);
00043 
00044 extern char* set_scene_resolution(char *resolution);
00045 
00046 extern char* set_scene_node_shadow_state( const char *node, const char *state );
00047 extern char* set_scene_node_eye( const char *node, const char *which_eye );
00048 
00049 extern char* create_tranform_node(const char *parent, const char *name);
00050 extern char* create_sphere_node( const char *parent_name, const char *child_name, double resolution );
00051 
00052 extern void initialize_scene_graph();
00053 
00054 extern void draw_scene_graph( char *node );
00055 extern  bool collide( char *node, pp::Polyhedron ph );
00056 
00057 #endif